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UCLA REMAP

Center for Research in Engineering, Media and Performance

The Center for Research in Engineering, Media and Performance (REMAP) is a joint effort of UCLA’s School of Theater, Film and Television (TFT) and Samueli School of Engineering.

REMAP bridges the world-class faculty, staff and students of TFT and Samueli to explore new enriching cultural forms and empowering social situations enabled by the thoughtful interweaving of engineering, the arts and community development. The Center provides a uniquely positioned creative environment that embraces and promotes people, projects and investigations that can have resonant, long-term impact on the relationships among culture and technology.

January 16, 2024 update: We have launched the Innovation, Culture, and Creativity project with a $1.3M award from the National Science Foundation. Please consider applying for workshop funding by February 16, 2024!

November 22, 2023 update: The Call for Applications for the Marty Sklar Entertainment Innovation Fellowship 2024 is posted – applications due December 15. [Applications have closed and fellowships will be announced in late January.]

A rotating selection of REMAP’s current and past work is below. Please also browse the categories above to learn about specific areas.

Time and Time Again…

An immersive, interactive media installation, Time & Time Again... explored intersections of technological dependency and cultural identity. The piece integrated sensing technologies, ...
Time and Time Again...

Cross-disciplinary Scholars in Science and Technology

REMAP has been participating in the UCLA Cross-disciplinary Scholars in Science and Technology (CSST) program, hosting stellar undergraduates in computer science ...

Recoding Innovation

Recoding Innovation was a research project sponsored by the National Science Foundation (NSF) to create original, short-form multimedia documentaries that ...
Recoding Innovation

Location-Based and Audience-Aware Storytelling

This two-semester workshop-seminar guided students to conceptualize, author, produce and distribute "next generation" experiences. Key enabling technologies---such as wearable computing, ...
Location-Based and Audience-Aware Storytelling

Navilandia AL SUR !

Navilandia AL SUR ! comprised Christmas decorations distributed and tracked throughout Buenos Aires. Found in 2001 when Fabian Wagmister acquired the abandoned ...
Navilandia AL SUR !

Esteros del Ibera

Esteros del Ibera was an interactive installation in Buenos Aires that allowed groups of visitors to explore the landscape of ...
Esteros del Ibera

Building Virtual Worlds

This class explored the use of virtual worlds in live performance. In particular, it focused on their intersection with the ...
Building Virtual Worlds

Out the Window

Out the Window was an innovative initiative that engages youth and community-based artists in writing and producing impactful videos and ...
Out the Window

Interactive Science Through Technology Enhanced Play (iSTEP)

The National Science Foundation-supported Interactive Science Through Technology Enhanced Play (iSTEP) project builds on the ongoing Science Through Technology Enhanced ...
Interactive Science Through Technology Enhanced Play (iSTEP)

Cybermural: Interactive Digital Mural at Los Angeles State Historic Park

Funded through a National Science Foundation (NSF) Early Concept Grant for Exploratory Research (EAGER), the Interpretive Media Laboratory (IMLab) partnership between UCLA ...
Cybermural: Interactive Digital Mural at Los Angeles State Historic Park

Bicicletas Blancas

As part of the 2017 Noviembre Electrónico Festival at the San Martín Cultural Center in Buenos Aires, REMAP's Fabian Wagmister created ...
Bicicletas Blancas

MIAS Digital Portfolio Course

This Moving Image Archive Studies (MIAS) seminar, taught by REMAP's Jeff Burke, explored technologies, design approaches, and motivations for creating ...

Beloved Mnemosyne

In an environment of interactive sculptural objects and water features, visitors, as they approached or touched the installations, heard seamlessly ...

PedaLúdico

The PedaLúdico Laboratory began in 2017 as a three-month research-arts residency program at the Centro Hipermediatico Experimental Latinoamericano (cheLA) in Buenos Aires ...
PedaLúdico

Biondi vs. Morel

This installation by REMAP's Fabian Wagmister established interactive relations between the processes and developments of science and technology and the ...

Promoting Learning though Annotation of Embodiment (PLAE)

The National Science Foundation-supported Promoting Learning though Annotation of Embodiment (PLAE) project builds on the ongoing Science Through Technology Enhanced Play ...
Promoting Learning though Annotation of Embodiment (PLAE)

Ambient Informatics

In most cities, even though sidewalks are occupied by pedestrians throughout the day, they are neglected spaces. People waiting at ...
Ambient Informatics

Bodies for a Global Brain

The pilot episode of Bodies for a Global Brain was one of two productions resulting from UCLA School of Theater, Film ...
Bodies for a Global Brain

Ecce Homology

Ecce Homology was an immersive interactive visualization of genomics data based on Chinese calligraphy. It was created through a unique ...
Ecce Homology

Rhodope International Theatre Laboratory (RITL)

For eight summers, REMAP contributed to a professional residency and conservatory training program in a mythological birthplace of Orpheus and ...
Rhodope International Theatre Laboratory (RITL)

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